Wii Hacks
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Virtual Console

Virtual Console ROM Injection.

WARNING: ONLY INSTALL TRUSTED WAD FILES! WADS WITH CORRUPT OR INCORRECT BANNER OR ICON DATA WILL BRICK YOUR WII! IF IT IS OUT OF WARRENTY, IT WILL COST $75 TO GET IT REPAIRED BECAUSE THERE ARE NO TOOLS CURRENTLY AVAILABLE TO UNDO BANNER BRICKS!
WARNING: THIS TUTORIAL IS NOT MEANT FOR INSTALLING VIRTUAL CONSOLE GAMES YOU DO NOT OWN! I DO NOT CLAIM RESPONSIBILITY FOR YOUR ACTIONS

What you Need:


Auto Injectuwad Injector v3 by NightStalKeR and creffca
Virtual Console Game in WAD Format
ROM of Game to Inject
common-key.bin (NOT PROVIDED! COPYRIGHTED MATERIAL!)

NOTE: The Virtual Console WAD must be of the console of the ROM you want to inject.
NOTE: The ROM of the Virtual Console Game must be larger than the ROM you want to inject!.
I will do the tutorial as NES for the example, but it is the same for all systems.
I will refer to the Virtual Console WAD as “NESGAME.wad” and the Rom file as “NESGAME.nes”!

1. Save Virtual Console Game THAT YOU PURCHASED from your Wii and covert to WAD (No Tutorial Available.)

2. Dump ROM from the original media. (No Tutorial Available. Additional hardware required.)

3. Put “NESGAME.wad” and “NESGAME.nes” in the Auto Injectuwad Injector v3 directory.

4. Run the program and under “Console Mode” select NES.

5. Under “Pick Rom” select NESGAME.nes

6. Under “Pick Wad” select NESGAME.wad

7. Put “Game Title” under “Custom Injected Channel Title”

8. Hit start, once the command prompt window disappears your WAD is finished.

NOTE: THE OUTPUT WAD WILL HAVE THE ICON, BANNER, AND TITLE OF THE GAME THAT WAS IN THE ORIGINAL WAD! YOU WILL HAVE TO EDIT THOSE MANUALLY!

Virtual Console Icon/Banner/Title Editing.

What you Need:


Hex Workshop
Banner Tools Package
Virtual Console Game with Injected ROM
Banners, Icon, and Manual Package
common-key.bin (NOT PROVIDED! COPYRIGHTED MATERIAL!)

1. Rename your injected WAD file to “in.wad”
2.
Move in.wad to the Banner Tools direcotry.
3. Run “WAD Unpacker” and it will create a directory with .app files inside. Move all these files to the same directory as the programs.
4. Replace the 00000000.app file with the one provided.
5. Use “u8extr_v0.2a_eng.exe” to extract the 00000000.app file. (It will create a folder named “00000000_app_out”)
6. Use “u8extr_v0.2a_eng.exe” to extract banner.bin and icon.bin (In Directory: 0000000_app_out)
7. Open “banner.brlyt” in Hex Workshop. (In Directory: 0000000_app_outbanner_bin_outblyt)
8. Browse through the plain text and edit the Release Year/Players/Title, then save when done.
Example of entry: “D.u.c.k. .T.a.l.e.s”
KEEP IN MIND . stands for null point, NOT PERIOD!
NOTE: Release Year, Players, and Title are listed more than one time due to possible differect language settings.
9. Create BANNER.jpg and ICON.jpg to be used as your Icon and Banner.
BANNER NEEDS TO BE 256×192
ICON NEEDS TO BE 128×96

NOTE: NOT USING THESE SIZES WILL BRICK YOUR WII!
10. Use “tplcon_v0.4_eng.exe” and click on “Read Image”
11. Select the BANNER.jpg then click “Save TPL” and overwrite VCPic.tpl (In Directory: 0000000_app_outbanner_bin_outtimg)
12. Use “u8pack_v0.08_eng.exe” and hit “Open Archive” to open banner.bin (In Directory: 0000000_app_out)
13. Highlight “banner.brlyt” the click “Add a File” to replace it with the banner.brlyt you edited. (In Directory: 0000000_app_outbanner_bin_outblyt)
14. Highlight “VCPic.tpl” the click “Add a File” to replace it with the VCPic.tpl you edited. (In Directory: 0000000_app_outbanner_bin_outtimg)
15. Under “Type of U8″ select “Firmware U8 Archive w/ MD5″
16. Click “Create Arch.” and overwrite banner.bin (In Directory: 0000000_app_out)
17. Use “tplcon_v0.4_eng.exe” and click on “Read Image”
18. Select the ICON.jpg then click “Save TPL” and overwrite IconVCPic.tpl (In Directory: 0000000_app_outicon_bin_outtimg)
19. Use “u8pack_v0.08_eng.exe” and hit “Open Archive” to open icon.bin (In Directory: 0000000_app_out)
20. Highlight “IconVCPic.tpl” the click “Add a File” to replace it with the IconVCPic.tpl you edited. (In Directory: 0000000_app_outicon_bin_outtimg)
21.
Under “Type of U8″ select “Firmware U8 Archive w/ MD5″
22. Click “Create Arch.” and overwrite icon.bin (In Directory: 0000000_app_out)
23. Use “u8pack_v0.08_eng.exe” and hit “Open Archive” to open 00000000.app
24. Highlight “banner.bin” the click “Add a File” to replace it with the banner.bin you edited.
25. Highlight “icon.bin” the click “Add a File” to replace it with the icon.bin you edited.
26. Under “Type of U8″ select “U8 Archive w/ Banner Info w/ MD5″ and fill out the information on the right. (NOTE: DO NOT EDIT MD5 Hash!)
27. Click “Create Arch.” and overwrite 00000000.app
28. Use “u8extr_v0.2a_eng.exe” to extract the 00000005.app file.
29. Replace emanual.arc with the one provided.
NOTE: Before you remake the 00000005.app, refer to the Game Save Icon editor tutorial if your title is SNES, N64, or TurboGFX!
30. Use “u8coes_v0.1_eng.exe” and select the original 00000005.app, the 00000005_app_out directory, and choose to output as 00000005v2.app
31. Delete 00000005.app and rename 00000005v2.app to 00000005.app
NOTE: Before repacking the WAD, refer to the Game Save Icon Editing tutorial if your game is NES.
32. Run “WAD Unpacker” and it will create out.wad
33. Rename out.wad and enjoy!

Virtual Console Game Save Icon Editing.

NOTE: I will refer to the TPL file as banner.tpl, but the name may vary depending on which console the game is for.

Game Save Icon Names:
NES > banner.tpl (Use the one provided.)
SNES > banner.tpl
N64 > save_banner.tpl
TurboGFX > savedata.tpl

A. Editing banner.tpl

NOTE: The TPL banner file is located in the 00000005.app file for SNES, N64, and TurboGFX!
1. Use “tplcon_v0.4_eng.exe” to open banner.tpl
2. On the left side are 5 images, click on each and choose “Save Image”
3. Edit each image with Paint (Recommended to avoid errors.)
4. Use “tplcon_v0.4_eng.exe” to open banner.tpl again.
5. Click on each image on the left side and hit “Read Image” to import the edited replacement.
6. Once done importing choose “Save TPL” and overwrite banner.tpl
NOTE: For SNES, N64, and TurboGFX refer back to Banner/Icon/Title Editing Tutorial

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